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MANIFEST

MANIFEST

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Devlog

  • Pulling the numbers out of the code
    June 28, 2026 by Scotchable
    Most of what I shipped this week is invisible. No new screen, no new ship, nothing you can point to in a screenshot. It's plumbing, and plumbing doesn't demo well. But this is the work that decides wh... Continue reading
  • Making the Management Layer Honest
    June 18, 2026 by Scotchable
    Since the last post, a lot of the work on MANIFEST has been about turning the idea into a game that actually behaves the way it says it does. The big theme has been truthfulness. If the Run Planner sa... Continue reading
  • Starting with systems, not screenshots
    May 17, 2026 by Scotchable#strategy, #simulation, #management, #tycoon, #space, #singleplayer
    I started MANIFEST in a slightly backwards way. Before there was much of a game to look at, there were a lot of documents. That was deliberate. This is not the kind of game where I can just throw a sh... Continue reading
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